Palworld server hosting wiki

The complete reference for anyone renting or running a Palworld dedicated server. Every section answers the real questions players search for, from what hosting costs and how to set up a world, through mods, performance and backups, to how accounts and security work on PalworldHost.

Getting started

The questions everyone asks before renting their first Palworld server: what hosting actually is, whether you need it, what it costs, and how fast you can be playing.

What is Palworld server hosting?

Palworld server hosting means renting a dedicated server from a provider that keeps your world online around the clock on professional hardware. Instead of one player running the game and inviting friends into a session that disappears when they log off, the world lives on a machine in a data centre with fast networking, stable power and automatic restarts. Everyone connects with an IP address and port, progress is stored on the server, and the world keeps ticking while you sleep, work or study. A hosting provider also handles the unglamorous parts: hardware maintenance, network capacity, protection against attacks and keeping the server software patched. On PalworldHost you pick a plan by player slots, pay with a card through Stripe, and the server is provisioned automatically within minutes. You get a dashboard with start, stop and restart controls, a settings editor that maps directly onto PalWorldSettings.ini, mod installation, scheduled restarts and automatic backups, all without touching a command line. The whole point of hosting is that playing with friends stops depending on one person's PC, one person's internet connection and one person's spare time.

Do I need a dedicated server to play Palworld with friends?

Strictly speaking, you can play with friends without one. Palworld lets a player host a co-op session from their own machine, which works for a small group that plays at the same time. The limitations become obvious quickly though. The world only exists while the host is in the game, so nobody can play during the host's working hours or holiday. Progress is stored on the host's computer, performance depends on their hardware and home internet upload speed, and slot counts stay low. A dedicated server removes all of those constraints. The world is online every hour of the day, players drop in whenever they want, and character progress is stored server side so it is shared fairly by everyone. Dedicated servers also unlock the features serious groups expect: configurable rates and difficulty, guild rules, scheduled restarts, automatic backups and mod support. If your group plays more than occasionally, a dedicated server is the difference between a save file and a real community. Plans on PalworldHost start at $8.99 per month for a four player world, which is cheaper than the pizza a game night costs.

How much does a Palworld server cost?

Palworld hosting is priced by player slots, because slots determine how much CPU and memory the server needs to reserve. On PalworldHost a four player co-op world costs $8.99 per month, an eight player community server costs $16.99 per month, and larger worlds scale through 16, 24, 32, 48 and 64 slots up to a 100 player plan for big communities. Every tier includes the same feature set: mod support with RE-UE4SS, the full world settings editor, automatic backups, scheduled restarts and an advertisement free dashboard, so a bigger plan buys capacity rather than locked features. Billing runs monthly through Stripe with no setup fee, and you can move between plans without losing your world, so the sensible approach is to start at the size your group actually is and grow when you need to. Compared with the alternative of self-hosting, renting is usually cheaper than it looks once you count a machine that stays on all month, the electricity to run it, and the time spent maintaining the operating system, the network configuration and the game updates yourself.

How do I host a Palworld dedicated server?

There are two routes. The do it yourself route means installing the Palworld dedicated server build through SteamCMD on a Windows or Linux machine, opening and forwarding UDP port 8211 on your router, writing your own PalWorldSettings.ini configuration, and then keeping that machine patched, powered and connected forever. It is a fine learning project, but it turns your hobby into a part time job. The hosted route takes minutes instead. On PalworldHost you create an account with just a username and password, pick a plan sized for your group, and pay through Stripe. The platform provisions a dedicated server for you automatically, assigns it an IP address and port, and shows it in your dashboard with an online status. From there you set a server name and password, adjust rates and difficulty in a settings editor instead of a text file, and share the address with your friends. Players join through the Community Servers browser inside Palworld or by entering the IP:PORT directly. Most groups go from account creation to playing together in under ten minutes, which is why managed hosting has become the default way to run a Palworld world.

What is the best Palworld server hosting?

The best Palworld server hosting is the one that disappears into the background: the world stays online, the tick rate holds when your base count grows, and support answers when something breaks. Judge providers on a short list of concrete things rather than marketing. Hardware matters most, because Palworld is bound by single thread CPU speed and by memory once a world is full of bases and Pals, so look for high clock modern processors rather than vague promises of unlimited resources. Check that you get the full PalWorldSettings.ini options exposed in an editor, mod support that handles both pak content mods and RE-UE4SS script mods, automatic backups you can also download, and scheduled restarts to keep long running worlds healthy. Pricing should be transparent per slot count with no setup fee. PalworldHost was built around exactly this list: Ryzen class hardware, every world setting mapped into the dashboard, one folder per mod so files never collide, downloadable backups, plans from 4 to 100 slots, and an interface with no advertisements of any kind. Support runs over WhatsApp, so you talk to a human who actually runs the platform instead of a ticket queue.

Can Xbox and PlayStation players join a hosted Palworld server?

Console players join hosted worlds through the Community Servers browser inside Palworld, the same list PC players use, so a properly published server on PalworldHost is visible and joinable for them once it is online with a public name. What consoles cannot do is run the server software itself. The Palworld dedicated server binary is distributed for Windows and Linux only, which is why renting a hosted server is the practical way for console players to have a persistent world of their own. When you set up a server for a mixed group, give it a clear searchable name and share the name plus the IP:PORT with your players, since the in game search is the most reliable way for console users to find you. A server password keeps the world exclusive while the listing stays public. Keep in mind that mods are a PC ecosystem: content mods that change game data are not available to console players, so a server intended for a mixed PC and console community should stick to vanilla content or server side only script mods.

Dedicated server basics

How a dedicated server actually works under the hood: co-op sessions versus dedicated worlds, addresses and ports, the community browser, and what persistence really means.

What is the difference between co-op and a dedicated server in Palworld?

A co-op session is hosted inside the game client by one player. That player's PC runs the world simulation and every other participant connects to it over the internet. The approach costs nothing and takes seconds to start, but the world vanishes the moment the host closes the game, performance depends entirely on the host's hardware and home connection, and progress lives in a save file on a single machine. A dedicated server is the standalone server build of Palworld running on hardware that exists only to serve the world. It stays online whether or not anyone is playing, it reads its rules from a configuration file called PalWorldSettings.ini, and it stores character progress, guilds, bases and Pals server side where everyone shares them. Dedicated servers are also the only environment where mods, scheduled restarts and automatic backups exist, because those features require control over the server process and its files. On PalworldHost the dedicated server is what you rent: a managed instance of that standalone build with a dashboard on top, so you get every dedicated advantage without maintaining a machine yourself.

How do players connect to a Palworld dedicated server?

Every dedicated server has an address in the form IP:PORT, for example 185.207.214.42:8211, where 8211 is the default game port and traffic flows over UDP. Players can join two ways. The direct method is to open Palworld, choose Join Multiplayer Game, and paste the address into the connection field, which is the most reliable option and works even for servers that prefer a low profile. The discovery method is the Community Servers browser inside the game, where online servers appear by the name and description their owner configured. Publishing to that browser makes a server findable by anyone searching for it, and a server password restricts entry while the listing stays public, which is the standard setup for private communities that still want to be easy to find. On PalworldHost your address and port are shown on the dashboard the moment the server reaches the online state, along with a connection string you can copy and paste into Discord or a group chat. Most communities post the address once in a pinned message and never think about it again.

Does my Palworld server appear in the in game server list?

Yes. A hosted server on PalworldHost is published to the Community Servers browser inside Palworld as soon as it reaches the online state, using the server name and description you set in the dashboard. Players can search for it by name from any platform, and they can also join directly with the IP:PORT address shown in your dashboard if they prefer the direct route. Visibility in the browser is controlled by your configuration rather than by the hosting platform, so if you ever want a quieter listing you can adjust the server name, or simply hand out the address and keep the name generic. A server password is the normal way to keep a public listing private in practice: the world shows up in searches, but only players you trust can get past the prompt. If your server does not appear in the browser right after a restart, give it a few minutes, since the in game list refreshes on its own schedule rather than instantly.

How many players can a Palworld dedicated server hold?

The dedicated server software officially supports up to 32 players, and well provisioned servers can be pushed higher with enough CPU headroom and memory, which is why PalworldHost offers plans at 4, 8, 16, 24, 32, 48, 64 and 100 slots. The honest answer is that raw player count is not the real limit. Palworld's server load comes from simulating bases, working Pals, structures and dropped items, so a 16 player world full of enormous bases can work a server harder than a 32 player world of fresh characters. The practical guidance is to choose slots for the community you expect at peak time, not the total number of people who might ever visit. A friend group of five is comfortable on an eight slot plan, a Discord community of thirty regulars belongs on 24 or 32, and large public servers that fill every evening justify the 64 or 100 slot tiers. Because plans can be changed without wiping the world, the cost of guessing wrong is small: watch your first two weeks, then move to the plan your actual concurrency deserves.

Can I host a Palworld server on my own PC instead?

You can, and it is worth understanding what you are signing up for. Self-hosting means running the dedicated server build from SteamCMD on a Windows or Linux machine, configuring UDP port 8211 forwarding on your router, keeping the machine awake and online around the clock, maintaining PalWorldSettings.ini by hand, and updating the server software yourself every time the game patches. Home internet adds its own problems: many providers use carrier grade NAT that makes port forwarding impossible without a paid static address, upload bandwidth on residential lines is often modest, and your electricity bill absorbs a machine running every hour of the month. For a weekend experiment it is a fun project. For a world your friends depend on daily, most people conclude that a few euros a month for managed hosting is the better trade. On PalworldHost the provisioning, networking, updates, restarts and backups are handled for you, the dashboard replaces the configuration file, and your own PC is free to just play the game.

World settings

Every option that shapes your world, from experience rates and egg hatching to PvP rules and death penalties, with the exact PalWorldSettings.ini key each control maps to.

How do I change server settings like XP rate and egg hatch time?

On a self-hosted server you would edit PalWorldSettings.ini by hand, get the syntax exactly right, and restart the process. On PalworldHost every meaningful option is a control in the dashboard settings editor: experience multipliers, gather and drop rates, egg hatching time, day and night speed, Pal capture chance, stamina costs, damage multipliers, structure decay, death penalties and more. Each control maps one to one onto a key in the OptionSettings block of the configuration file, and the reference table further down this page lists the exact key name beside every setting, so you can follow any community guide and translate it directly. Changes apply on restart, because the server reads the configuration once at startup, so the workflow is to adjust your values, save, and hit restart from the dashboard. The editor writes values in the formats Palworld expects, booleans as True or False and rates with decimal precision, which removes the most common cause of a server failing to boot after a settings change: a typo in the file. Take a backup before a big rebalancing session so you can roll back if your community hates the new rates.

What are the best Palworld server settings for a casual community?

Casual communities thrive on generous rates and forgiving penalties, because most players are juggling the game around work and school. A proven starting point is experience and gathering rates around two to three times default, egg hatching time cut to roughly a quarter of default, day time stretched longer than night, and stamina drain reduced so exploration feels relaxed. Set the death penalty to drop nothing or drop only items rather than equipment, keep player versus player damage off unless the community explicitly asks for it, and raise the number of Pals allowed per base so builders can staff ambitious projects. Pal spawn density can stay near default for performance, while dropped item limits should be lowered to keep the simulation lean as the world matures. Every one of these is a labelled control in the PalworldHost settings editor with its configuration key shown, so you can apply this whole profile in a few minutes, restart, and tune from there based on what your players say. The goal for a casual server is simple: nobody should ever feel that logging on after a busy week means starting over.

What is the difference between player versus player and friendly fire?

Player versus player, written as bEnablePlayerToPlayerDamage in PalWorldSettings.ini, is the master switch that decides whether players can damage each other at all. Friendly fire, written as bEnableFriendlyFire, decides whether members of the same guild can damage each other, and it only has an effect while player versus player damage is on. The combinations produce three distinct server styles. With player versus player off you have a pure co-op world where conflict between players is impossible, which suits relaxed communities. With player versus player on and friendly fire off, guilds can fight other guilds but nobody can be betrayed from inside their own team, which is the standard setup for structured PvP communities and arena events. With both on, every bullet matters and even teammates must watch their fire, which suits hardcore groups who want maximum tension. All three styles are single toggles in the PalworldHost dashboard, so communities often switch the profile for a weekend event and switch back afterwards. Whatever you choose, write the rules in your server description so players know what they are walking into.

Which death penalty setting should a Palworld server use?

Palworld offers three death penalty levels in the configuration: no drops at all, dropping carried items, and dropping items plus equipped Pals. The right choice depends entirely on your community's appetite for stakes. Casual and mixed-skill groups should use no drops, because losing an evening of farming to one unlucky fight is the fastest way to make someone quit a server. Established communities that want tension without cruelty usually choose dropping items, since equipment and Pals stay safe but a risky expedition still costs something. The full penalty, dropping items and Pals, is reserved for hardcore PvP servers where every sortie is a gamble and raiding is part of the culture. Consider the interaction with player versus player settings too: item drops with PvP enabled creates a raiding economy, while item drops on a co-op server is just friction. The penalty is a single option in the PalworldHost settings editor and applies on restart, so you can soften it later if your community finds the stakes more stressful than fun. When in doubt, start forgiving and tighten only if players ask for more danger.

Mods and RE-UE4SS

Installing and managing Palworld mods safely: pak content mods, Lua and dll script mods, the RE-UE4SS runtime, and how to keep players and files in sync.

How do I install mods on a Palworld dedicated server?

Palworld mods fall into two families and the installation flow differs slightly between them. Packaged content mods ship as pak files, often with matching utoc and ucas companions, and load from Pal/Content/Paks. Script mods are written in Lua or compiled as dll plugins and need the RE-UE4SS runtime to load them. On PalworldHost the process is the same dashboard flow for both: download the mod from its source as a single archive and keep it zipped, then upload it in the Mods and plugins tab. The archive is unpacked in your browser and every file inside is installed into its own folder named after that mod, so files from two different mods can never overwrite each other, and removing a mod later is a single clean action instead of a hunt for stray files. If the mod is script based, enable the RE-UE4SS switch in the dashboard before restarting. After the restart, confirm the server reaches the online state and test in game. Take a backup before installing anything new, because a world save touched by a broken mod is the one problem a backup solves perfectly.

Can I install mods from Nexus Mods on a Palworld server?

Yes. Nexus Mods is the largest source of Palworld mods and the workflow is straightforward: download the mod, keep it as its own archive without merging it with anything else, and upload it in the Mods and plugins tab of your PalworldHost dashboard. Each mod is installed into its own folder so files from different mods never overwrite each other. Packaged pak, utoc and ucas files run natively once the server restarts, while Lua and dll script mods require the RE-UE4SS runtime, which you enable with one switch in the same dashboard. Pay attention to the mod page requirements section before uploading, because many popular script mods list RE-UE4SS as a dependency and some content mods conflict with each other by changing the same game data. Version matters as well: after a major Palworld update, mods built for older versions can crash the server or corrupt behaviour, so check that your mods were updated for the current game build before a restart. When a mod changes game content, share the exact archive and version with your players so everyone loads identical files.

What is RE-UE4SS and do I need it?

RE-UE4SS is an open source scripting and modding runtime for games built on Unreal Engine, and it is the foundation that lets Palworld run Lua scripts and dll plugin mods on the server. Without it, only packaged content mods in pak format can load. With it, the server can run the large ecosystem of script mods: quality of life tweaks, administration tools, gameplay changes and automation that content files alone cannot express. You need it if any mod you want lists RE-UE4SS as a requirement, which includes most of the popular utility mods. On PalworldHost enabling it is a single switch in the dashboard rather than a manual install with versioned downloads and config edits, and script mods uploaded through the Mods and plugins tab are placed where the runtime expects them. One operational note: RE-UE4SS itself is versioned against game builds, so after a major Palworld patch the runtime and script mods may need updated versions before the server behaves correctly again. If the server fails to reach the online state right after a game update, check mod and runtime versions first, and keep a backup from before the update as your safety net.

What happens if a player joins without the mods the server has installed?

It depends on the type of mod. Server side script mods that run through RE-UE4SS need nothing on the player's machine, so anyone can join normally and the mod's behaviour simply applies to them. Mods that change game content through pak files, such as new items, Pals or balance changes, alter data the client also loads. A player who does not have those files will usually be disconnected during loading, or will see missing and broken content and desynchronised behaviour. Palworld has no automatic mod downloader, so the practical rule is to publish a download link for the exact mod versions your server runs and ask every player to install them before joining. Most communities keep a pinned message in Discord with the current mod list, versions and links, and update it whenever the list changes. Keeping the list short is a feature, not a compromise: every additional content mod is another step between a new player and their first session. PalworldHost keeps each mod in its own folder, so when you update or remove one, the change is clean and you always know exactly which version the server is running.

How do I remove or update a mod without breaking my world?

The safe sequence is the same for both: take a backup first, announce a maintenance window to your players, remove or replace the mod, restart, and verify the world loads correctly before opening the doors again. On PalworldHost removal is a single action because every mod lives in its own folder, so deleting that folder removes everything the mod installed with no orphaned files left behind to cause confusing conflicts. Updating works the same way: upload the new version, which replaces the mod's folder contents, then restart. The real risk is never the file mechanics but the save data. Content mods that add Pals, items or structures leave references inside the world save, and loading a save without the mod that created those references can produce errors or missing objects. The mitigations are boring and effective: back up before every change, update mods promptly after game patches rather than mixing versions, and when you retire a content mod permanently, do it right after a backup so the rollback path is one click away. A server that follows this discipline can run mods for years without a single unrecoverable incident.

Slots, hardware and performance

What actually makes a Palworld server fast or slow, and the settings and habits that keep a mature world smooth for everyone.

Why is my Palworld server lagging and how do I fix it?

Palworld server lag almost always traces back to one of three causes: a world grown heavy with simulation work, memory pressure on a long running process, or genuinely underpowered hardware. Start by distinguishing rubber banding, where players snap back while moving, from slow world interactions, where crafting and Pal work take longer than they should. Rubber banding on a server that ran fine when new usually means the simulation load grew: too many dropped items left on the ground, huge dense bases, or very high Pal spawn density. The fixes are settings level ones first: lower the dropped item maximum, reduce Pal spawn density a step, and schedule a daily restart at a quiet hour, because restarts release accumulated memory and are standard practice on servers above 16 players. If the server struggled from day one even with a fresh world, the plan is undersized for your group and the answer is more slots rather than tuning. On PalworldHost the hardware underneath is high clock Ryzen class, so the settings path resolves most cases, and moving up a plan keeps the same world, files and address.

What hardware does a Palworld server need?

Palworld's dedicated server is bound mainly by single thread CPU performance, because the core simulation loop runs largely on one thread, and by memory once a world accumulates bases, working Pals, structures and dropped items. That makes clock speed far more valuable than core count: a modern high frequency Ryzen 9 class processor will serve a busy world better than a slower many core chip. Memory requirements scale with world maturity rather than player count, so a long running community world needs generous headroom even at modest slot counts, and storage should be fast NVMe so saves, backups and restarts complete quickly. Network quality is the quiet third pillar: low latency routing and enough capacity to absorb a busy evening are what separate a professional data centre from a machine under a desk. This is exactly the profile PalworldHost provisions: high clock modern CPUs, memory sized to the slot tier, NVMe storage, and data centre networking with protection against the attacks that game servers routinely attract. Your players feel the result as a stable tick rate and consistent ping, even months into a heavily built world.

How often should a Palworld server restart?

A daily restart during your quietest hour is the sweet spot for most communities, and servers above 16 players should treat it as standard practice rather than an emergency measure. The reason is memory behaviour: the dedicated server process accumulates memory over long uptimes as the world simulates more bases, Pals and items, and a restart returns the process to a clean baseline. A scheduled restart also applies pending settings changes cleanly, gives the automatic backup schedule a natural anchor point, and keeps performance predictable so players never experience the gradual slowdown that makes a world feel neglected. The costs are minimal: a couple of minutes offline at an hour when almost nobody is playing, timed so connected players see it coming. On PalworldHost scheduled restarts are configured once in the dashboard and then run automatically every day, with the timing under your control. Communities that skip restarts often rediscover them the hard way after a laggy weekend, so set the schedule on day one and let the server take care of its own hygiene.

What are the best settings to improve Palworld server performance?

Two settings do most of the work. First, reduce the number of dropped items the world keeps, because every item on the ground is an object the server simulates and synchronises for every player, and busy bases generate them constantly. Second, lower Pal spawn density a step, which reduces the total population of wild Pals the world tracks without making the map feel empty. Beyond those two, keep day and night cycle speed near default since extreme time acceleration multiplies simulation events per minute, and avoid pushing gathering or drop rates to silly multipliers, because a single farming session can carpet the world in dropped items. Pair the settings with a daily scheduled restart, which releases the memory a long running world accumulates and is the single highest impact habit for servers above 16 players. All of these controls live in the PalworldHost settings editor with their exact configuration keys shown, and changes apply on restart, so you can tune, observe for a few days, and adjust again. If performance still lags after sensible tuning on a mature world, that is the honest signal that the world has outgrown its plan.

Backups and transfers

How backups protect your world, how to move a save between servers or plans, and what happens to your data when you cancel.

How do backups work on a Palworld server?

A backup is a complete copy of the server's save directory: players, guilds, bases, Pals, items and every world state detail at that moment. On PalworldHost backups are taken automatically on a schedule, and you can also create one manually before any risky change, which is the habit that separates relaxed server owners from anxious ones. The moments that deserve a manual backup are predictable: before installing or updating a mod, before a big settings rebalance, before a major game patch, and before inviting a wave of new players to a PvP event. Restoring a backup returns the world to the exact captured state, which makes backups the universal undo for everything from a corrupted save to a moderation dispute about who destroyed what. Backups can also be downloaded, so the ultimate copy of your world can live on your own machine rather than only on ours. That download path matters more than it sounds: it means your community's hundreds of hours are never hostage to any platform, including this one, and you can verify your own disaster recovery instead of trusting a promise.

Can I move my Palworld world to a bigger plan or a new server?

Yes, and it is deliberately simple because communities grow. The world save is portable: download a full backup from the dashboard, then upload it to the new server, and players, guilds, bases and Pals arrive intact. Moving between plans on PalworldHost keeps the same server and address, so upgrading from eight slots to 32 when your Discord community takes off requires no save juggling at all: the world, settings, mods and address simply gain headroom. Moving to an entirely new server uses the backup upload path, and the only thing players notice is a new address if one changes, which is why many communities pin their connection details in a channel that is easy to edit. The same portability covers migrating a world you started elsewhere: if you have a save from a co-op game, a self-hosted server or another provider, upload it through the dashboard backup tools and continue it here. A world represents hundreds of hours of collective effort, and hosting that respects that investment treats the save as your property that happens to live on our hardware.

What happens to my world if I cancel my subscription?

Billing simply ends at the close of the paid period, with no early termination fees and no games played with your data. Before you cancel, download a full backup of your save from the dashboard, which takes a minute and gives you the complete world: players, guilds, bases, Pals and items exactly as they stand. That file is yours forever. If you return later, whether in a month or a year, create a new server, upload the backup, and the world resumes where it left off, which is also how communities take a break between content updates without losing anything. After the paid period ends the server is deprovisioned and its data removed, so the downloaded backup is the copy that matters, and we recommend downloading it even if you are sure you are done, because communities have a way of reforming. Cancellation itself is self service from the billing portal linked in your dashboard, the same Stripe portal that holds your receipts and subscription details, so the whole process takes about as long as reading this paragraph.

Account and security

How PalworldHost accounts work, why there is no email step, and how two factor authentication protects your server and billing.

How do I create a PalworldHost account?

Accounts use a username and a password, so there is no email verification step and no confirmation link to wait for. Choose a username of 3 to 20 characters, set a strong password, and you are taken straight to the dashboard where you can pick a plan and have a server running within minutes. The username is your identity across the platform: it names your account, it appears in your authenticator app if you enable two factor authentication, and it is what support will ask for if you ever contact us. Choose a password you do not reuse elsewhere, ideally from a password manager, because the account controls a live game server and an active subscription. Billing contact details are collected separately by Stripe at checkout, which is where receipts and subscription notices go, so the platform itself never needs your email address at all. After signup you will be offered the chance to set up two factor authentication immediately by scanning a QR code, and while it is optional, doing it on day one is the single best security decision available to you.

How does two factor authentication work on a Palworld server account?

Two factor authentication is optional and uses a time based one time password, the same open standard used by Google Authenticator, Authy, Aegis, Bitwarden and 1Password. Open Account settings from the dashboard header, scan the QR code with your authenticator app or paste the secret by hand, then confirm the six digit code the app shows. The entry appears in your app as PalworldHost with your username, so it is easy to find among your other codes. From that point every sign in asks for your password and a fresh six digit code, which means a stolen or guessed password alone cannot reach your server controls, your world backups or your billing portal. Codes are generated on your device from the shared secret and the current time, so they work offline and involve no email address or phone number. Keep a copy of the secret somewhere safe, or add it to a second device, so a lost phone cannot lock you out. You can remove the factor again from the same page whenever you want. Given that accounts here are username and password only by design, an authenticator app is the strongest protection available on the platform.

Why does PalworldHost not use email for accounts?

Because email adds friction without adding security for this kind of service. The typical flow of verification links, confirmation messages and password reset emails exists mainly so platforms can prove they can reach you, but every one of those steps is a place signups stall and accounts get locked. A username and password with optional two factor authentication is both simpler and, with the factor enabled, stronger: possession of your authenticator device proves far more than access to an inbox. The places email genuinely matters are covered elsewhere. Stripe collects a billing email at checkout, and that address receives your receipts, invoices and subscription notices directly from the payment system, so purchase records land somewhere you control without the game platform storing an inbox. Support runs over WhatsApp on +46 76 248 73 60, which reaches a human faster than a support mailbox. The practical rule to remember is that there is no password reset email, so store your password in a manager and enable two factor authentication, and your account stays both simple and safe.

How do I get support for my Palworld server?

Support runs over WhatsApp on +46 76 248 73 60, where you reach a human who works on the platform rather than a ticket queue with a three day SLA. Message us with your username, your server address and a short description of what is happening, and include a screenshot when the problem is visual, since those three details resolve most issues in one exchange. The most common questions have fast answers: a server stuck after a mod upload usually means an outdated mod or RE-UE4SS version after a game patch, a settings change that did nothing usually means the restart was skipped, and a friend who cannot join a modded server usually means their client is missing the content mods. The wiki you are reading covers the settings reference, mod workflow, performance tuning and backup strategy in depth, and the guides section walks through the common server owner journeys step by step. Billing questions such as receipts, plan changes and cancellations are handled through the Stripe customer portal linked in your dashboard, which shows your complete subscription history.

Full world settings reference

Each control in the PalworldHost dashboard maps directly onto one key inside the OptionSettings block of PalWorldSettings.ini. The tables below list what we expose, with the exact key name so you can match it against any community guide.

Toggles

Player versus player

bEnablePlayerToPlayerDamage

Allows players from different guilds to damage each other. This is the master switch for PvP: with it disabled, attacks between players do nothing at all.

Friendly fire

bEnableFriendlyFire

Applies inside your own guild, so team mates can hurt each other with weapons and Pal attacks. It only has an effect while player versus player damage is enabled.

Base raids

bEnableInvaderEnemy

Waves of enemies periodically attack player bases.

Offline progress penalty

bEnableNonLoginPenalty

Applies the standard penalty to players who stay offline for a long time.

Rates and limits

SettingConfiguration keyRange
Experience rateExpRate0.1 to 20x
Pal capture ratePalCaptureRate0.5 to 2x
Pal spawn densityPalSpawnNumRate0.1 to 3x
Gathering yieldCollectionDropRate0.1 to 10x
Enemy drop rateEnemyDropItemRate0.1 to 10x
Egg hatching timePalEggDefaultHatchingTime0 to 72 h
Pal work speedWorkSpeedRate0.1 to 5x
Player damage dealtPlayerDamageRateAttack0.1 to 5x
Player damage takenPlayerDamageRateDefense0.1 to 5x
Pal damage dealtPalDamageRateAttack0.1 to 5x
Pal damage takenPalDamageRateDefense0.1 to 5x
Hunger drainPlayerStomachDecreaceRate0.1 to 5x
Stamina drainPlayerStaminaDecreaceRate0.1 to 5x
Structure damage takenBuildObjectDamageRate0.1 to 5x
Structure deteriorationBuildObjectDeteriorationDamageRate0 to 5x
Base camps per guildBaseCampMaxNumInGuild1 to 20
Maximum guild sizeGuildPlayerMaxNum1 to 100
Daytime speedDayTimeSpeedRate0.1 to 5x
Night time speedNightTimeSpeedRate0.1 to 5x
Dropped items kept in worldDropItemMaxNum500 to 5000
Automatic save intervalAutoSaveSpan1 to 60 min

A restart applies changes, because the server reads the configuration file once at startup. Values written to the file use the formats Palworld expects, which means booleans as True or False and rates with decimal precision.